Month: October 2016

UPPERS 10/27/2016 status update

– Finished making repacker to make my job much easier
– it seems that replacing a swizzled 2d image with a linear 2d image before converting it back to .gxt and repacking works.
– so it doesn’t matter what compression you used on the 2d texture as long as its supported by the psv and have the right dimension and alpha channels
– its safe to say all images are moldable and replaceable with another format.

– text looks fine, with a minor problem with spaces, maybe the unicode value for 0x2000 is not mapped in the font table.

– thought it was bug, but i just messed up and used too many line breaks
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Dragon Quest builders [PS3 ] woes…

works on my shop pc i3, old NVidia, win7 pc
-hangs on my home pc i7, old AMD, win10 pc
-modded files works on ps3 emulator
-modded files hangs on ps3 ODE

How would I even start porting the English translation when I can’t even test it properly. After all the trouble coding an PS3/Vita phyre to image DDS extractor… Maybe modded files only work for CFW/JB?
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