Initial D: Extreme Stage [JP] (Partial English translation mod patcher) [PS3]

This is just a beta English patch to a supposedly partial English patch of
Initial D: Extreme Stage, that I have unfortunately put on hold and stopped
working on since 12/24/2014 due to some issues that I’ve never got hold of
the modified images a friend of mine was working on and got busy with my
other projects. I’m just releasing it now since some might have a use for
it and enjoy the game partially patched even though not completed and wont
just be wasted hiding privately on my pc.

I have not fully bug tested this since 2014 and just made a patch from my last
working backup and tested a bit. There are a lot of version of this game and
this patch is specifically for Initial D: Extreme Stage [BLJM60055]. Not sure
if I’m able to revive this project but I’ll try to have a look again and maybe
port it to the BLJM50053 version with is a much more common version of the
game and also have a IRD useful for verification of the integrity of the files.
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Natsuiro High School: Seishun Hakusho 9/1/2016 status update

finally made my code work and extract all text scripts from Script.cat and script2.cat The have a slight difference in file structure so it took me a while to figure it out

repacked is done for script2.cat hopes it works for script.cat, but I’m confident it will work since I made sure the output .txt has the same structure as the script2

But there is one major problem…

Moving in…

Hello guys, I’ve created this site so I could move my dirty translation projects here, other console related hacks and also some things that’s going around inside my head.

UPPERS 11/15/2016 status update

Things are going smoothly as planned. Just minor cosmetic changes and grammatical corrections needed and a beta release might be released soon as I finished ironing stuffs out. I’ve been busy in real life because of the Christmas season, so it might get delayed.
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UPPERS 10/27/2016 status update

– Finished making repacker to make my job much easier
– it seems that replacing a swizzled 2d image with a linear 2d image before converting it back to .gxt and repacking works.
– so it doesn’t matter what compression you used on the 2d texture as long as its supported by the psv and have the right dimension and alpha channels
– its safe to say all images are moldable and replaceable with another format.

– text looks fine, with a minor problem with spaces, maybe the unicode value for 0x2000 is not mapped in the font table.

– thought it was bug, but i just messed up and used too many line breaks
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Dragon Quest builders [PS3 ] woes…

works on my shop pc i3, old NVidia, win7 pc
-hangs on my home pc i7, old AMD, win10 pc
-modded files works on ps3 emulator
-modded files hangs on ps3 ODE

How would I even start porting the English translation when I can’t even test it properly. After all the trouble coding an PS3/Vita phyre to image DDS extractor… Maybe modded files only work for CFW/JB?
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